Published March 3, 2025, 6 a.m. by Job Daniels
In embedded systems, managing different states of operation efficiently is critical. A state machine is a fundamental tool that helps in designing structured, predictable, and maintainable code. Whether you are working on motor control, user interfaces, or communication protocols, a well-implemented state machine ensures robustness and clarity in your software.
This blog will cover everything you need to know about state machines in embedded systems, including:
- What is a state machine?
- Types of state machines
- Designing a simple state machine
- Implementing a state machine in C
- Best practices and optimizations
A state machine, also called a finite state machine (FSM), is a computational model that transitions between a finite number of states based on inputs or events. It consists of:
A simple example of an FSM is a traffic light system, which has three states:
Each state transitions to another after a predefined time or based on an external trigger, such as a pedestrian button press.
There are two primary types of state machines:
Let’s design a state machine for a push-button controlled LED:
Current State | Input (Button Pressed) | Next State | Output |
---|---|---|---|
LED OFF | Yes | LED ON | Turn LED ON |
LED ON | Yes | LED OFF | Turn LED OFF |
#include <stdio.h> #include <stdbool.h> // Define states typedef enum { LED_OFF, LED_ON } State; // Function to simulate button press bool button_pressed() { static int press_count = 0; press_count++; return (press_count % 2 == 1); // Simulates alternating button presses } int main() { State currentState = LED_OFF; while (1) { switch (currentState) { case LED_OFF: printf("LED is OFF\\n"); if (button_pressed()) { currentState = LED_ON; } break; case LED_ON: printf("LED is ON\\n"); if (button_pressed()) { currentState = LED_OFF; } break; } } return 0; }
enum
.switch-case
statement ensures that only one state is active at a time.button_pressed()
simulates the button press input.Using enum
for state representation makes the code easier to understand and maintain.
Avoid Too Many Nested If-Else Conditions
A switch-case
or function pointers are better alternatives for clear state transitions.
Separate Logic from State Handling
Keep state transition logic separate from actions to maintain modularity.
Use a Timer for Time-Based Transitions
When dealing with real-world applications, consider using a hardware timer or software delay for automatic state transitions.
Implement Debugging Mechanisms
Instead of switch-case
, function pointers allow calling the function corresponding to the current state dynamically.
Use Lookup Tables
Reduces the complexity of state transitions by predefining state changes in a table.
Finite State Machine (FSM) Libraries
State machines are widely used in various embedded applications:
- Communication Protocols: UART, SPI, and I2C controllers.
- User Interfaces: Menu navigation in embedded GUIs.
- Motor Control: BLDC and stepper motor speed control.
- Power Management: Battery charging and sleep modes in low-power devices.
- Robotics: Robot motion control and autonomous navigation.
State machines provide a structured approach to managing system behavior in embedded applications. By understanding different types of state machines, implementing them effectively in C, and following best practices, you can build efficient and maintainable embedded systems.
Whether you are designing an IoT device, a robotic controller, or a power management system, mastering state machines will significantly improve your coding efficiency and system reliability.
You can leave a comment below
Happy coding!